I think something that every actor wants, whether they've done four movies or forty movies, is they want to find the work interesting. You want to come to work and think this is going to be a challenge.
Taika WaititiRead
I've been on a lot of film sets, and I've always promised myself I wouldn't create a set where people dread coming to work.
Interpretation
Creating a positive work environment is essential for productivity and morale.
Taika Waititi emphasizes the importance of fostering a welcoming and enjoyable atmosphere on film sets. His commitment to avoiding a workplace where people feel dread highlights the influence of leadership on team morale and how a supportive environment can enhance creativity and collaboration in the film industry.
In practice
In a team meeting focused on improving company culture.
I think something that every actor wants, whether they've done four movies or forty movies, is they want to find the work interesting. You want to come to work and think this is going to be a challenge.
If someone asked, 'What are your films like?,' the best I can come up with is that they're, like, a fine balance between comedy and drama. And they deal mainly with the clumsiness of humanity.
I'm not interested in doing work that doesn't captivate me.
People overcoming the odds is actually a really important part of humanity, and I don't think we kind of get to celebrate that as much as we should.
The stuff I'm passionate about is what I write; it isn't multi-million-dollar franchise movies.
I love films that make you feel something but also deliver that payload behind jokes.
One of the most important actions, things a leader can do, is to lead by example. If you want everyone else to be passionate, committed, dedicated, and motivated, you go first!
You need to have good people: honourable, capable, committed in politics, standing in public office. It's not a guarantee, but it's the ideal we have to aim for.
I think you can be the greatest orator of all time, the greatest motivator of all times, but if those players know that you don't care about them, and you don't try to understand them, then they're never going to hear what you have to say.
The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change something in the handbook.'
Very often, organizations are inflexible because there is too little communication between functions; they are too segregated.
It is not enough to have a talented designer; the management must be inspired too. The creative process is very disorganised; the production process has to be very rational.
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