Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
Nolan BushnellRead
Do I really want to do a mobile game that's one of 300,000, where discoverability is everything? You really have to have a little more sizzle on the steak. I would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android.
Interpretation
This quote emphasizes the importance of standing out in a crowded market.
Nolan Bushnell highlights the challenge of competing in a saturated market, where discoverability becomes crucial. He argues for choosing a niche with fewer competitors, suggesting that having a unique appeal ('sizzle') is more valuable than being lost in the vast numbers of mainstream platforms.
In practice
In a tech conference discussing app development strategies, this quote can be used to underline the importance of innovation.
Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.
A lot of people have ideas, but there are few who decide to do something about them now. Not tomorrow. Not next week. But today. The true entrepreneur is a doer, not a dreamer.
Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work.
The game business reinvents itself every five years.
If you don't hire at least one or two people that are smarter than you are, then you're a terrible manager and I don't need you.
We want to build technology that everybody loves using, and that affects everyone. We want to create beautiful, intuitive services and technologies that are so incredibly useful that people use them twice a day. Like they use a toothbrush. There aren't that many things people use twice a day.
Avoiding complexity reduces bugs.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
The computer is the most extraordinary of man's technological clothing; it's an extension of our central nervous system. Beside it, the wheel is a mere hula-hoop.
When I looked at the addictive qualities of video games and how they captivate people's attention, I decided to try the same technology for enhancing well-being.
For me, it matters that we drive technology as an equalizing force, as an enabler for everyone around the world. Which is why I do want Google to see, push, and invest more in making sure computing is more accessible, connectivity is more accessible.
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