I have much to learn from my daughter Sofia. Her minimalism exposes my limitations: I'm too instinctive and operatic, I put too much heart into my work, I get lost sometimes in bizarre things - it's my Italian heritage.
Francis Ford CoppolaRead
An essential element of any art is risk. If you don't take a risk then how are you going to make something really beautiful, that hasn't been seen before?
Interpretation
Taking risks is crucial in art to create something unique and beautiful.
This quote by Francis Ford Coppola emphasizes that risk is a fundamental aspect of artistic creation. Without the willingness to step outside of comfort zones and take chances, artists cannot produce innovative work that captures the essence of beauty in new ways.
In practice
In a discussion about the importance of creativity in the arts.
I have much to learn from my daughter Sofia. Her minimalism exposes my limitations: I'm too instinctive and operatic, I put too much heart into my work, I get lost sometimes in bizarre things - it's my Italian heritage.
I landed a job with Roger Corman. The job was to write the English dialogue for a Russian science fiction picture. I didn't speak any Russian. He didn't care whether I could understand what they were saying; he wanted me to make up dialogue.
I live near San Francisco in the most beautiful spot on earth and enjoy myself in many ways. Yes, I love to work, which for now is to think and read and write, so it's all a dream come true.
The essence of cinema is editing.
It is a little disappointing to see that your legs are not as strong. But I like the idea of growing old, and the thought of approaching death is not particularly daunting to me.
You don't have to specialize - do everything that you love and then, at some time, the future will come together for you in some form.
I'm creating an imaginary β it's always imaginary β world in which I would like to live.
Once something is memorable, it's living and you're using it. That to me is the foundation of a creative society.
I think all creative people are operating from the fear that, of the best of what they did, will anybody remember it? Will anybody tell stories about them? Will anybody keep those pictures on the mantle long after they are gone? It's why people write stories. It's peoples' grave markers.
In improvisation, there are no mistakes.
That's what happens in a good horror movie: there are always metaphors of greater subjects like humanity and empathy and compassion. It's not about the action and scary moments: You really care about these characters because they're mirrors of our own reflections.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
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