AR is going to play such an infinite role in our lives that we have to establish clear ground rules respecting everyone's rights. That means open platform and open ecosystems and protections that put user privacy first.
Tim SweeneyRead
Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation.
Interpretation
Open platforms promote creativity and development, while closed platforms hinder progress.
Tim Sweeney emphasizes the importance of open platforms in fostering innovation. He argues that when platforms are closed or monopolized, they create restrictive environments that can stifle creativity and limit the potential for new ideas and advancements. Open systems, in contrast, allow diverse contributions and collaboration, driving technological and commercial growth.
In practice
During a tech conference, one might quote Sweeney to emphasize the importance of open-source platforms for innovation.
AR is going to play such an infinite role in our lives that we have to establish clear ground rules respecting everyone's rights. That means open platform and open ecosystems and protections that put user privacy first.
I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.
I don't care whether the technology is invented by our employees. I want to bring everybody's innovations into our ecosystem together.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Every program has (at least) two purposes: the one for which it was written and another for which it wasn't.
Ever since the arrival of printing - thought to be the invention of the devil because it would put false opinions into people's minds - people have been arguing that new technology would have disastrous consequences for language.
Software patents, in particular, are very ripe for abuse. The whole system encourages big corporations getting thousands and thousands of patents. Individuals almost never get them.
Skill in the digital age is confused with mastery of digital tools, masking the importance of understanding materials and mastering the elements of form.
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