AR is going to play such an infinite role in our lives that we have to establish clear ground rules respecting everyone's rights. That means open platform and open ecosystems and protections that put user privacy first.
Tim SweeneyRead
I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.
Interpretation
The quote reflects the journey of learning from experiencing games to creating them.
In this quote, Tim Sweeney emphasizes the importance of understanding the mechanics and creativity behind games through exploration and play. He suggests that once one comprehends how games function and their underlying principles, the next step is to channel that knowledge into building one's own creations, fostering innovation and growth in the field.
In practice
In a talk about game design, you could use this quote to inspire budding developers.
AR is going to play such an infinite role in our lives that we have to establish clear ground rules respecting everyone's rights. That means open platform and open ecosystems and protections that put user privacy first.
Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation.
Animal factories are one more sign of the extent to which our technological capacities have advanced faster than our ethics.
Facebook succeeded because it was about real people having a presence on the Internet. There were all these other social networking sites people had, but they were all about fictional people.
Now anybody can make music at home, and you can hear music on any computer without having to buy it. Everything is apparently better with all the machines we have now, but at the same time, the quality of life is not improving.
Just think of what a world it would be if we could measure the characteristics of your body when you get sick and transmit those directly to a doctor or a computer. You could get diagnosed and cured instantly and wirelessly.
The early cyberpunk idea was that networked computers would let us do our work at home, as freelancers, and then transact directly with peers over networks. Digital technology would create tremendous slack, allow us to apply its asynchronous, decentralized qualities to our own work and lives.
For many oppositional movements, the Internet, while providing the opportunity to distribute information more quickly and cheaper, may have actually made their struggle more difficult in the long run.
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