Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
George LucasRead
The sound and music are 50% of the entertainment in a movie.
Interpretation
Sound and music significantly contribute to the entertainment value of a film.
George Lucas suggests that in cinema, sound and music play a crucial role in enhancing the viewer's experience, making up half of the overall entertainment value. This highlights the importance of audio elements in storytelling and how they can evoke emotions, create atmosphere, and drive narrative engagement in films.
In practice
During a film discussion, one might use this quote to emphasize the importance of audio elements in storytelling.
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
When you are a beginning film maker you are desperate to survive. The most important thing in the end is survival and being able to get to your next picture.
The technology keeps moving forward, which makes it easier for the artists to tell their stories and paint the pictures they want.
I've come to the conclusion that mythology is really a form of archaeological psychology. Mythology gives you a sense of what a people believes, what they fear.
I wanted Yoda to be the traditional kind of character you find in fairy tales and mythology. And that character is usually a frog or a wizened old man on the side of the road. The hero is going down the road and meets this poor and insignificant person. The goal or lesson is for the hero to learn to respect everybody and to pay attention to the poorest person because that's where the key to his success will be.
So this is how liberty dies. With thunderous applause.
In beauty of face no maiden ever equaled her. It was the radiance of an opium-dream - an airy and spirit-lifting vision more wildly divine than the fantasies which hovered about the slumbering souls of the daughters of Delos.
Movies are not about the weekend that they're released, and in the grand scheme of things, that's probably the most unimportant time of a film's life.
When you play a videogame, you could be a completely different person than you are in the real world, certain aspects of the way your brain works can be leveraged for something you could never do in the real world.
I think the best stories always end up being about the people rather than the event, which is to say character-driven.
When a documentary filmmaker, working in the style that I do, suggests that there has been a shooting ratio of 40 hours to every one hour of finished film, that doesn't mean that the other 39 are bad.
I don't watch my own films very often. I become so jittery and ready to cry... and miserable. I think it's awful.
Subscribe for the occasional hand-picked quote. No noise.