Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Interpretation
Shigeru Miyamoto reflects on the advancements in game design and technology with Zelda 64 compared to Mario 64.
In this quote, Shigeru Miyamoto highlights the significant improvements in game development and technology from the time of Super Mario 64 to The Legend of Zelda: Ocarina of Time. He emphasizes how Zelda 64 pushed the boundaries of the Nintendo 64's capabilities, utilizing a much higher percentage of the console's potential, showcasing progress in creativity, design, and technical expertise in the video game industry.
In practice
In a presentation about video game evolution, you might cite this quote to illustrate technological advancements.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
You know, one of these things that happened in the '60s and '70s was this confluence of, sort of, a counter-culture with computer culture.
Just as Josef K, the protagonist of Kafka's 'The Trial,' awoke one day to discover that he had become part of some unfathomable legal carnival, we, too are frequently waking to discover that the rules of the digital game have once again profoundly changed.
I wanted to create a toolkit which I would have wanted as an entrepreneur to use these principles of psychology in product design. Some startups totally forget the trigger. In some, the action is too complicated. Others don't have a variable reward, which maintains mystery.
Our dream was that someday nobody would talk on a wired telephone. Everybody would talk on a wireless phone.
The way to build a complex system that works is to build it from very simple systems that work.
Figuring out what the next big trend is tells us what we should focus on.
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