Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
Interpretation
The quote emphasizes inclusivity in storytelling by highlighting diverse character roles in gameplay.
Shigeru Miyamoto suggests that in game design, embracing diverse character dynamics can enhance gameplay. By allowing varied gender and sexual orientations to play active roles in rescuing one another, games can reflect a broader spectrum of human relationships, promoting inclusivity and creativity within the narrative structure.
In practice
This quote can be used in a game developers' conference to promote diversity in character design.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Pick up a camera. Shoot something. No matter how small, no matter how cheesy, no matter whether your friends and your sister star in it. Put your name on it as director. Now you're a director. Everything after that you're just negotiating your budget and your fee.
Drawing is the art of taking a line for a walk.
Sometimes it's difficult directing yourself on film because you can't quite separate yourself from the subject.
The actor cannot afford to look only to his own life for all his material nor pull strictly from his own experience to find his acting choices and feelings.
The very best design, I feel, is that which resonates so deeply that people can't help but discover something within themselves when they see it.
Anybody can write music of a sort. But touching the public heart is quite another thing.
Subscribe for the occasional hand-picked quote. No noise.