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People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Shigeru Miyamoto
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Interpretation

What this quote means

Western and Japanese video game developers have different strengths that appeal to players in distinct ways.

In this quote, Shigeru Miyamoto highlights the diverse approaches to video game development found in Western and Japanese cultures. He suggests that these differences lead to unique gaming experiences, as each region excels in various aspects of game design that cater to the preferences of their respective audiences.

Themes

VideogamesWesternJapaneseDevelopersTasteCulture

In practice

Example use cases

Use this quote in a discussion about the cultural differences in video game design at a gaming convention.

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Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
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If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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Quote by Shigeru Miyamoto | QuoteProject