Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Interpretation
The Internet influences perceptions of a game after it’s played, but it shouldn’t dictate its development.
In this quote, Shigeru Miyamoto emphasizes that while feedback and opinions from the Internet become crucial after people have engaged with a game, they should not overshadow the creative direction and vision in game development. He suggests that creators should focus on their artistic intentions rather than allowing external opinions to dictate their work, highlighting the need for authenticity in the creative process.
In practice
In a game developer conference to discuss creative integrity despite player feedback.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Technology tends toward avoidance of risks by investors. Uncertainty is ruled out if possible. People generally prefer the predictable. Few recognize how destructive this can be, how it imposes severe limits on variability and thus makes whole populations fatally vulnerable to the shocking ways our universe can throw the dice.
Languages evolve; ideas blend together. In computer technology, we all stand on others' shoulders.
If a major source of the nation's news is personalizing user experiences, people with different points of view will end up in echo chambers of their own design. Facebook didn't create that problem, but it shouldn't aggravate it.
On my desk I have three screens, synchronized to form a single desktop. I can drag items from one screen to the next. Once you have that large display area, you'll never go back, because it has a direct impact on productivity.
Customers need to be given control of their own data-not being tied into a certain manufacturer so that when there are problems they are always obliged to go back to them.
Our growing ability to eliminate the slow-moving aspects of entertainment and go hopping from one peak to another is not without cost. Stand-up comics, movie-makers and others who earn their living entertaining no longer "waste" time with setups and plot development, lest we reach for the remote and click them off our screen. The result is a loss of subtlety, anticipation and nuance and, in the process, a coarsening of our discourse.
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