Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Interpretation
The Internet influences perceptions of a game after it’s played, but it shouldn’t dictate its development.
In this quote, Shigeru Miyamoto emphasizes that while feedback and opinions from the Internet become crucial after people have engaged with a game, they should not overshadow the creative direction and vision in game development. He suggests that creators should focus on their artistic intentions rather than allowing external opinions to dictate their work, highlighting the need for authenticity in the creative process.
In practice
In a game developer conference to discuss creative integrity despite player feedback.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Our dream was that someday nobody would talk on a wired telephone. Everybody would talk on a wireless phone.
Our civilization depends critically on software, and we have a dangerously low degree of professionalism in the computer fields
The critical question is: How do we ensure that the Internet develops in a way that is compatible with democracy?
What is Apple, after all? Apple is about people who think 'outside the box,' people who want to use computers to help them change the world, to help them create things that make a difference, and not just to get a job done.
Most software today is very much like an Egyptian pyramid with millions of bricks piled on top of each other, with no structural integrity, but just done by brute force and thousands of slaves.
The embrace of a new technology by ordinary people leads inevitably to its embrace by people of malign intent.
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